Archangel Hellfire --- Art Direction

I was the Art Director for Archangel Hellfire, our new VR game. I was responsible for overall art direction of the game, creation of many assets, and world-building two of the levels. Additional levels were handled primarily by the awesome art team at Playside VR and Nathan Lange who created the mech hangar at the opening of the game. My specific contributions are listed beneath each image.
Many thanks to our entire team! I couldn't ask for a better group of people to work with.
Special thanks to:
Bryant "Momo" Koshu - concepts - https://www.artstation.com/peachlab
Nathan Lange - the mech-hangar and all the bad-ass mechs and cockpits - https://www.artstation.com/n8studios
The artists at Playside VR - for the mountain levels; "Agrizone 96" and "Collin's Base" as well as all of the destructible environment pieces in the game.

Mech-Hangar: Art direction, lighting and final prop placement by me.   Mechs, hangar-assets and level-layout by Nathan Lange.

Mech-Hangar: Art direction, lighting and final prop placement by me. Mechs, hangar-assets and level-layout by Nathan Lange.

Santuary Aftermath: Assets and World-building the level by me.

Santuary Aftermath: Assets and World-building the level by me.

Genesis Facility: Assets and World-building the level by me.

Genesis Facility: Assets and World-building the level by me.

Agrizone 96: Art direction, landscape materials, PvP conversion with new lighting and layout changes by me.  Original PvE version of the level by Playside VR.

Agrizone 96: Art direction, landscape materials, PvP conversion with new lighting and layout changes by me. Original PvE version of the level by Playside VR.

Collin's Base: Art direction by me.  Level by Playside VR.

Collin's Base: Art direction by me. Level by Playside VR.