The first Archangel mech won a costly victory over the HUMNX battle-ship "Leviathan". It's wreckage still looms over the ruined city of Sanctuary.
I was the Art Director for Archangel Hellfire, our new VR game. I was responsible for overall art direction of the game, creation of many assets, and world-building two of the levels; "Sanctuary Aftermath" and "The Genesis Facility".
Many thanks to our entire team! I couldn't ask for a better group of people to work with.
Special thanks to:
Bryant "Momo" Koshu - concepts - https://www.artstation.com/peachlab
Nathan Lange - bad-ass mechs and cockpits as well as some asset-support - https://www.artstation.com/n8studios
The art team at Playside VR - for all of the destructible environment pieces.