In the linked article I go over some of the challenges and tools used in creating Environment Art for VR games: https://multiplatform.com/news/dana-klaren-breaks-down-the-creation-of-vr-environments-for-the-walking-dead-saints-and-sinners-sequel/
My many thanks to the wonderful people / artists that I've had the pleasure of working with on "The Walking Dead: Saints & Sinners - Chapter 2: Retribution":
https://www.artstation.com/brettlo
https://www.artstation.com/tomwinwinwin
https://www.artstation.com/devin_hipp
https://www.artstation.com/joshuacamit
https://www.artstation.com/chanse
https://www.artstation.com/jontando
https://www.artstation.com/tge125
https://www.artstation.com/sleeju
https://www.artstation.com/waedoe
https://www.artstation.com/daniel_mallett
https://www.artstation.com/racer445
Leif Estes (Art Direction)
Plus the talented artists at our outsource studios:
https://www.artstation.com/of3d
https://www.artstation.com/mindwalkstudios