Materials and Textures

I was the Lead Environment Artist on The Walking Dead: Saints & Sinners - Chapter 2: Retribution. In addition to my responsibilities as lead, I created numerous textures and materials for the game using Substance Designer/Painter, Maya, Photoshop and UE4.

A mix of hexagonal floor tiles created in Substance Designer, used in Claire's Bar and Grill.  Additional dirt/stains were vertex painted in UE4.

A mix of hexagonal floor tiles created in Substance Designer, used in Claire's Bar and Grill. Additional dirt/stains were vertex painted in UE4.

It took me awhile to figure out, but once I had the hex-tile pattern figured out, I was able to generate a variety of tile-patterns  needed for the scene.

It took me awhile to figure out, but once I had the hex-tile pattern figured out, I was able to generate a variety of tile-patterns needed for the scene.

Metal ceiling tiles and trim created in Substance Designer and used in Claire's Bar and Grill.

Metal ceiling tiles and trim created in Substance Designer and used in Claire's Bar and Grill.

Corrugated metal panels created in Maya and Substance Painter, used throughout the game.

Corrugated metal panels created in Maya and Substance Painter, used throughout the game.

By creating three different levels of rust, we were able to vertex paint blending-variations in UE4.

By creating three different levels of rust, we were able to vertex paint blending-variations in UE4.

Marble facade tiles created with Substance Designer and used on the exterior of "The Tower".  Additional grime added through an additional UV-channel.

Marble facade tiles created with Substance Designer and used on the exterior of "The Tower". Additional grime added through an additional UV-channel.