Skydance's BEHEMOTH: The Rot

I was tasked with creating 'The Rot' that infects the world of "Skydance's Behemoth" by growing over the environments, characters and Behemoths. We needed two types of Rot; one climbable surface and one nonclimbable. They needed to work together when blended, but also be visually different from one another so that players could easily discern what is climbable and what is not. We also added glowing veins to the climbable rot to further accentuate that it is interactive. I created all of the textures including the veins & masks. I also created a set of modular meshes that could be used throughout our environments. Chris Williams provided the initial image for the Nonclimbable rot that I worked from. Our tech artist Xinran Yu created the material and the emissive animation. Artists across our teams implemented the Rot in the game:
https://www.artstation.com/jwatson
https://www.artstation.com/brettlo
https://www.artstation.com/chanse
https://www.artstation.com/jontando
https://www.artstation.com/edge_dragoonrider
https://www.artstation.com/virtuosgames

NonClimbable Rot

NonClimbable Rot

Climbable Rot (minus emissive veins)

Climbable Rot (minus emissive veins)

NonClimbable Rot

NonClimbable Rot

NonClimbable & Climbable Rot

NonClimbable & Climbable Rot

Examples of Rot implemented in game by myself, Kyle Chansler & Brett Lo

Examples of Rot implemented in game by myself, Kyle Chansler & Brett Lo

Animated emissive in-game. Animation by Xinran Yu

Modular asset kit

Modular asset kit