I haven't seen a good tutorial about 'COLLISION in Unreal Engine' so I thought I'd gather my own notes and create one. This isn't intended to be a step-by-step tutorial, more of a collection of notes on the types of collision in Unreal and the differences between them. I hope you find this useful. If you have any suggestions for additional notes, or things I didn't cover, please feel free to share in the comments.
Some additional useful documentation from Unreal can be found here: https://dev.epicgames.com/documentation/en-us/unreal-engine/collision-in-unreal-engine